[−][src]Struct abstio::abst_paths::MapName
A single map is identified using this. Using a struct makes refactoring later easier, to organize cities hierarchially.
Fields
city: String
The name of the city, in filename-friendly form -- for example, "tel_aviv". In the future, this field may change to express more geographic hierarchy.
map: String
The name of the map within the city, in filename-friendly form -- for example, "downtown"
Implementations
impl MapName
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pub fn new(city: &str, map: &str) -> MapName
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Create a MapName from a simple city and map name.
pub fn seattle(map: &str) -> MapName
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Convenient constructor for the main city of the game.
pub fn describe(&self) -> String
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Stringify the map name for debug messages. Don't implement std::fmt::Display
, to force
callers to explicitly opt into this description, which could change.
pub fn as_filename(&self) -> String
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Stringify the map name for filenames.
pub fn from_path(path: &str) -> Option<MapName>
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Transforms a path to a map back to a MapName. Returns None
if the input is strange.
pub fn path(&self) -> String
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Returns the filesystem path to this map.
pub fn list_all_cities() -> Vec<String>
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Returns all city names.
pub fn list_all_maps_in_city(city: &str) -> Vec<MapName>
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Returns all maps from one city.
pub fn list_all_maps() -> Vec<MapName>
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Returns all maps from all cities.
Trait Implementations
impl Clone for MapName
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impl Debug for MapName
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impl<'de> Deserialize<'de> for MapName
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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
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__D: Deserializer<'de>,
impl Eq for MapName
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impl Ord for MapName
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fn cmp(&self, other: &MapName) -> Ordering
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#[must_use]pub fn max(self, other: Self) -> Self
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#[must_use]pub fn min(self, other: Self) -> Self
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#[must_use]pub fn clamp(self, min: Self, max: Self) -> Self
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impl PartialEq<MapName> for MapName
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impl PartialOrd<MapName> for MapName
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fn partial_cmp(&self, other: &MapName) -> Option<Ordering>
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fn lt(&self, other: &MapName) -> bool
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fn le(&self, other: &MapName) -> bool
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fn gt(&self, other: &MapName) -> bool
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fn ge(&self, other: &MapName) -> bool
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impl Serialize for MapName
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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error> where
__S: Serializer,
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__S: Serializer,
impl StructuralEq for MapName
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impl StructuralPartialEq for MapName
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Auto Trait Implementations
impl RefUnwindSafe for MapName
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impl Send for MapName
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impl Sync for MapName
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impl Unpin for MapName
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impl UnwindSafe for MapName
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Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
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T: for<'de> Deserialize<'de>,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,