Struct sim::transit::Bus [−][src]
struct Bus { car: CarID, route: BusRouteID, passengers: Vec<(PersonID, Option<BusStopID>)>, state: BusState, }
Fields
car: CarID
route: BusRouteID
passengers: Vec<(PersonID, Option<BusStopID>)>
Where does each passenger want to deboard?
state: BusState
Trait Implementations
impl<'de> Deserialize<'de> for Bus
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impl<'de> Deserialize<'de> for Bus
[src]fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
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__D: Deserializer<'de>,
Auto Trait Implementations
impl RefUnwindSafe for Bus
impl Send for Bus
impl Sync for Bus
impl Unpin for Bus
impl UnwindSafe for Bus
Blanket Implementations
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Instrument for T
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impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
pub fn vzip(self) -> V
impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
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T: for<'de> Deserialize<'de>,