Struct sim::transit::Bus[][src]

struct Bus {
    car: CarID,
    route: BusRouteID,
    passengers: Vec<(PersonID, Option<BusStopID>)>,
    state: BusState,
}

Fields

car: CarIDroute: BusRouteIDpassengers: Vec<(PersonID, Option<BusStopID>)>

Where does each passenger want to deboard?

state: BusState

Trait Implementations

impl Clone for Bus[src]

impl<'de> Deserialize<'de> for Bus[src]

impl Serialize for Bus[src]

Auto Trait Implementations

impl RefUnwindSafe for Bus

impl Send for Bus

impl Sync for Bus

impl Unpin for Bus

impl UnwindSafe for Bus

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Any + Send + Sync

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>, 

impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
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