Struct map_editor::world::Object[][src]

pub struct Object<ID: ObjectID> {
    id: ID,
    geometry: Vec<(Color, Polygon)>,
}

Fields

id: IDgeometry: Vec<(Color, Polygon)>

Implementations

impl<ID: ObjectID> Object<ID>[src]

pub fn new(id: ID, color: Color, poly: Polygon) -> Object<ID>[src]

Auto Trait Implementations

impl<ID> RefUnwindSafe for Object<ID> where
    ID: RefUnwindSafe

impl<ID> Send for Object<ID> where
    ID: Send

impl<ID> Sync for Object<ID> where
    ID: Sync

impl<ID> Unpin for Object<ID> where
    ID: Unpin

impl<ID> UnwindSafe for Object<ID> where
    ID: UnwindSafe

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Any + Send + Sync

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,