[][src]Struct game::devtools::mapping::ParkingMapper

pub struct ParkingMapper {
    panel: Panel,
    draw_layer: Drawable,
    show: Show,
    selected: Option<(HashSet<RoadID>, Drawable)>,
    data: BTreeMap<WayID, Value>,
}

Fields

panel: Paneldraw_layer: Drawableshow: Showselected: Option<(HashSet<RoadID>, Drawable)>data: BTreeMap<WayID, Value>

Implementations

impl ParkingMapper[src]

pub fn new(ctx: &mut EventCtx, app: &mut App) -> Box<dyn State>[src]

fn make(
    ctx: &mut EventCtx,
    app: &mut App,
    show: Show,
    data: BTreeMap<WayID, Value>
) -> Box<dyn State>
[src]

Trait Implementations

impl State for ParkingMapper[src]

Auto Trait Implementations

impl !RefUnwindSafe for ParkingMapper

impl !Send for ParkingMapper

impl !Sync for ParkingMapper

impl Unpin for ParkingMapper

impl !UnwindSafe for ParkingMapper

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,