Struct game::info::Details[][src]

pub struct Details {
    pub unzoomed: GeomBatch,
    pub zoomed: GeomBatch,
    pub hyperlinks: HashMap<String, Tab>,
    pub warpers: HashMap<String, ID>,
    pub time_warpers: HashMap<String, (TripID, Time)>,
    pub can_jump_to_time: bool,
    pub stop_immediately: Option<Transition<App>>,
}

Fields

unzoomed: GeomBatchzoomed: GeomBatchhyperlinks: HashMap<String, Tab>warpers: HashMap<String, ID>time_warpers: HashMap<String, (TripID, Time)>can_jump_to_time: boolstop_immediately: Option<Transition<App>>

If this gets filled out, immediately execute this transition, keeping the info panel open. This can only be used when updating an already open info panel. If a panel is launched directly into a tab that fills this out, it'll crash!

Auto Trait Implementations

impl !RefUnwindSafe for Details[src]

impl !Send for Details[src]

impl !Sync for Details[src]

impl Unpin for Details[src]

impl !UnwindSafe for Details[src]

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,