Struct game::sandbox::dashboards::mode_shift::ModeShift [−][src]
pub struct ModeShift { tab: DashTab, table: Table<App, Entry, Filters>, panel: Panel, show_route_gaps: Drawable, }
Fields
tab: DashTab
table: Table<App, Entry, Filters>
panel: Panel
show_route_gaps: Drawable
Implementations
Trait Implementations
Auto Trait Implementations
impl !RefUnwindSafe for ModeShift
impl !Send for ModeShift
impl !Sync for ModeShift
impl Unpin for ModeShift
impl !UnwindSafe for ModeShift
Blanket Implementations
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Instrument for T
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impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,