Enum game::ltn::per_neighborhood::Tab [−][src]
pub enum Tab {
Connectivity,
RatRuns,
Pathfinding,
}
Variants
Implementations
pub fn panel_builder(
self,
ctx: &mut EventCtx<'_>,
app: &App,
per_tab_contents: Widget
) -> PanelBuilder
pub fn handle_action<T: TakeNeighborhood + State<App>>(
self,
ctx: &mut EventCtx<'_>,
app: &mut App,
action: &str
) -> Option<Transition<App>>
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for Tab
impl UnwindSafe for Tab
Blanket Implementations
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
Instruments this type with the provided Span
, returning an
Instrumented
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type Output = T
type Output = T
Should always be Self