Struct santa::player::BuildingsAlongRoad [−][src]
Fields
per_road: HashMap<RoadID, Vec<(Distance, BuildingID)>>
Implementations
impl BuildingsAlongRoad
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impl BuildingsAlongRoad
[src]fn new(app: &SimpleApp<Session>) -> BuildingsAlongRoad
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fn query_range(
&self,
road: RoadID,
dist1: Distance,
dist2: Distance
) -> Vec<BuildingID>
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&self,
road: RoadID,
dist1: Distance,
dist2: Distance
) -> Vec<BuildingID>
Auto Trait Implementations
impl RefUnwindSafe for BuildingsAlongRoad
impl Send for BuildingsAlongRoad
impl Sync for BuildingsAlongRoad
impl Unpin for BuildingsAlongRoad
impl UnwindSafe for BuildingsAlongRoad
Blanket Implementations
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Instrument for T
[src]
impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,