Struct game::info::InfoPanel [−][src]
pub struct InfoPanel { tab: Tab, time: Time, is_paused: bool, panel: Panel, unzoomed: Drawable, zoomed: Drawable, tooltips: Vec<(Polygon, Text)>, hyperlinks: HashMap<String, Tab>, warpers: HashMap<String, ID>, time_warpers: HashMap<String, (TripID, Time)>, cached_actions: Vec<Key>, }
Fields
tab: Tab
time: Time
is_paused: bool
panel: Panel
unzoomed: Drawable
zoomed: Drawable
tooltips: Vec<(Polygon, Text)>
hyperlinks: HashMap<String, Tab>
warpers: HashMap<String, ID>
time_warpers: HashMap<String, (TripID, Time)>
cached_actions: Vec<Key>
Implementations
Auto Trait Implementations
impl !RefUnwindSafe for InfoPanel
impl !UnwindSafe for InfoPanel
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