Struct game::layer::parking::Occupancy [−][src]
pub struct Occupancy { time: Time, onstreet: bool, garages: bool, lots: bool, private_bldgs: bool, looking_for_parking: bool, unzoomed: Drawable, zoomed: Drawable, panel: Panel, }
Fields
time: Time
onstreet: bool
garages: bool
lots: bool
private_bldgs: bool
looking_for_parking: bool
unzoomed: Drawable
zoomed: Drawable
panel: Panel
Implementations
Trait Implementations
Auto Trait Implementations
impl !RefUnwindSafe for Occupancy
impl !UnwindSafe for Occupancy
Blanket Implementations
Mutably borrows from an owned value. Read more
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