Struct game::sandbox::dashboards::commuter::PanelState [−][src]
struct PanelState<'a> { building_counts: Vec<(&'a str, u32)>, max_count: usize, total_trips: usize, }
Fields
building_counts: Vec<(&'a str, u32)>
max_count: usize
total_trips: usize
Auto Trait Implementations
impl<'a> RefUnwindSafe for PanelState<'a>
impl<'a> Send for PanelState<'a>
impl<'a> Sync for PanelState<'a>
impl<'a> Unpin for PanelState<'a>
impl<'a> UnwindSafe for PanelState<'a>
Blanket Implementations
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