[][src]Struct game::sandbox::dashboards::table::Column

struct Column<T> {
    name: String,
    render: Box<dyn Fn(&EventCtx<'_>, &App, &T) -> GeomBatch>,
    col: Col<T>,
}

Fields

name: Stringrender: Box<dyn Fn(&EventCtx<'_>, &App, &T) -> GeomBatch>col: Col<T>

Auto Trait Implementations

impl<T> !RefUnwindSafe for Column<T>

impl<T> !Send for Column<T>

impl<T> !Sync for Column<T>

impl<T> Unpin for Column<T>

impl<T> !UnwindSafe for Column<T>

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,