[−][src]Struct game::sandbox::SandboxMode
Fields
gameplay: Box<dyn GameplayState>
gameplay_mode: GameplayMode
controls: SandboxControls
recalc_unzoomed_agent: Option<Time>
Implementations
impl SandboxMode
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pub fn simple_new(
ctx: &mut EventCtx<'_>,
app: &mut App,
mode: GameplayMode
) -> Box<dyn State<App>>
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ctx: &mut EventCtx<'_>,
app: &mut App,
mode: GameplayMode
) -> Box<dyn State<App>>
If you don't need to chain any transitions after the SandboxMode that rely on its resources
being loaded, use this. Otherwise, see async_new
.
pub fn async_new(
_: &mut EventCtx<'_>,
app: &mut App,
mode: GameplayMode,
finalize: Box<dyn FnOnce(&mut EventCtx<'_>, &mut App) -> Vec<Transition<App>>>
) -> Box<dyn State<App>>
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_: &mut EventCtx<'_>,
app: &mut App,
mode: GameplayMode,
finalize: Box<dyn FnOnce(&mut EventCtx<'_>, &mut App) -> Vec<Transition<App>>>
) -> Box<dyn State<App>>
This does not immediately initialize anything (like loading the correct map, instantiating
the scenario, etc). That means if you're chaining this call with other transitions, you
probably need to defer running them using finalize
.
pub fn contextual_actions(&self) -> Actions
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Trait Implementations
impl State<App> for SandboxMode
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Auto Trait Implementations
impl !RefUnwindSafe for SandboxMode
impl !Send for SandboxMode
impl !Sync for SandboxMode
impl Unpin for SandboxMode
impl !UnwindSafe for SandboxMode
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Downcast for T where
T: Any,
T: Any,
fn into_any(self: Box<T>) -> Box<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn as_any(&self) -> &(dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
impl<T> From<T> for T
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impl<T> Instrument for T
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fn instrument(self, span: Span) -> Instrumented<Self>
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fn in_current_span(self) -> Instrumented<Self>
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impl<T> Instrument for T
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fn instrument(self, span: Span) -> Instrumented<Self>
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fn in_current_span(self) -> Instrumented<Self>
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,