[][src]Struct game::sandbox::time_warp::TimeWarpScreen

pub struct TimeWarpScreen {
    target: Time,
    wall_time_started: Instant,
    sim_time_started: Time,
    halt_upon_delay: Option<Duration>,
    panel: Panel,
}

Fields

target: Timewall_time_started: Instantsim_time_started: Timehalt_upon_delay: Option<Duration>panel: Panel

Implementations

impl TimeWarpScreen[src]

pub fn new(
    ctx: &mut EventCtx<'_>,
    app: &mut App,
    target: Time,
    halt_upon_delay: Option<Duration>
) -> Box<dyn State<App>>
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Trait Implementations

impl State<App> for TimeWarpScreen[src]

Auto Trait Implementations

impl !RefUnwindSafe for TimeWarpScreen

impl !Send for TimeWarpScreen

impl !Sync for TimeWarpScreen

impl Unpin for TimeWarpScreen

impl !UnwindSafe for TimeWarpScreen

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,