[][src]Struct map_model::MapEdits

pub struct MapEdits {
    pub edits_name: String,
    pub commands: Vec<EditCmd>,
    pub merge_zones: bool,
    pub changed_roads: BTreeSet<RoadID>,
    pub original_intersections: BTreeMap<IntersectionID, EditIntersection>,
    pub changed_routes: BTreeSet<BusRouteID>,
    pub proposal_description: Vec<String>,
    pub proposal_link: Option<String>,
}

Represents changes to a map. Note this isn't serializable -- that's what PermanentMapEdits does.

Fields

edits_name: Stringcommands: Vec<EditCmd>

A stack, oldest edit is first. The same intersection may be edited multiple times in this stack, until compress() happens.

merge_zones: bool

If false, adjacent roads with the same AccessRestrictions will not be merged into the same Zone; every Road will be its own Zone. This is used to experiment with a per-road cap. Note this is a map-wide setting.

changed_roads: BTreeSet<RoadID>

Derived from commands, kept up to date by update_derived

original_intersections: BTreeMap<IntersectionID, EditIntersection>changed_routes: BTreeSet<BusRouteID>proposal_description: Vec<String>

Some edits are included in the game by default, in data/system/proposals, as "community proposals." They require a description and may have a link to a write-up.

proposal_link: Option<String>

Implementations

impl MapEdits[src]

pub fn to_permanent(&self, map: &Map) -> PermanentMapEdits[src]

Encode the edits in a permanent format, referring to more-stable OSM IDs.

impl MapEdits[src]

pub(crate) fn new() -> MapEdits[src]

pub fn load(
    map: &Map,
    path: String,
    timer: &mut Timer<'_>
) -> Result<MapEdits, String>
[src]

fn save(&self, map: &Map)[src]

fn update_derived(&mut self, map: &Map)[src]

pub fn compress(&mut self, map: &Map)[src]

Assumes update_derived has been called.

pub fn changed_lanes(&self, map: &Map) -> (BTreeSet<LaneID>, BTreeSet<RoadID>)[src]

Pick apart changed_roads and figure out if an entire road was edited, or just a few lanes.

Trait Implementations

impl Clone for MapEdits[src]

impl Debug for MapEdits[src]

impl Default for MapEdits[src]

impl PartialEq<MapEdits> for MapEdits[src]

impl StructuralPartialEq for MapEdits[src]

Auto Trait Implementations

impl RefUnwindSafe for MapEdits

impl Send for MapEdits

impl Sync for MapEdits

impl Unpin for MapEdits

impl UnwindSafe for MapEdits

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,