[][src]Enum sim::DelayCause

pub enum DelayCause {
    Agent(AgentID),
    Intersection(IntersectionID),
}

Why is an agent delayed? If there are multiple reasons, arbitrarily pick one -- ie, somebody could be blocked by two conflicting turns.

Variants

Agent(AgentID)

Queued behind someone, or someone's doing a conflicting turn, or someone's eating up space in a target queue

Intersection(IntersectionID)

Waiting on a traffic signal to change, or pausing at a stop sign before proceeding

Auto Trait Implementations

impl RefUnwindSafe for DelayCause

impl Send for DelayCause

impl Sync for DelayCause

impl Unpin for DelayCause

impl UnwindSafe for DelayCause

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Send + Sync + Any

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,