Struct game::ltn::Neighborhood[][src]

pub struct Neighborhood {
    orig_perimeter: Perimeter,
    perimeter: BTreeSet<RoadID>,
    borders: BTreeSet<IntersectionID>,
    cells: Vec<BTreeSet<RoadID>>,
    fade_irrelevant: Drawable,
    draw_filters: Drawable,
}

Fields

orig_perimeter: Perimeterperimeter: BTreeSet<RoadID>borders: BTreeSet<IntersectionID>cells: Vec<BTreeSet<RoadID>>fade_irrelevant: Drawabledraw_filters: Drawable

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