pub struct RawRoad {
    pub osm_center_points: Vec<Pt2D, Global>,
    pub osm_tags: Tags,
    pub turn_restrictions: Vec<(RestrictionType, OriginalRoad), Global>,
    pub complicated_turn_restrictions: Vec<(OriginalRoad, OriginalRoad), Global>,
    pub percent_incline: f64,
    pub crosswalk_forward: bool,
    pub crosswalk_backward: bool,
    pub barrier_nodes: Vec<Pt2D, Global>,
    pub lane_specs_ltr: Vec<LaneSpec, Global>,
}

Fields

osm_center_points: Vec<Pt2D, Global>

This is effectively a PolyLine, except there’s a case where we need to plumb forward cul-de-sac roads for roundabout handling. No transformation of these points whatsoever has happened.

osm_tags: Tagsturn_restrictions: Vec<(RestrictionType, OriginalRoad), Global>complicated_turn_restrictions: Vec<(OriginalRoad, OriginalRoad), Global>

(via, to). For turn restrictions where ‘via’ is an entire road. Only BanTurns.

percent_incline: f64crosswalk_forward: bool

Is there a tagged crosswalk near each end of the road?

crosswalk_backward: boolbarrier_nodes: Vec<Pt2D, Global>

Barrier nodes along this road’s original center line.

lane_specs_ltr: Vec<LaneSpec, Global>

Derived from osm_tags. Not automatically updated.

Implementations

Points from first to last point. Undefined for loops.

Returns the corrected (but untrimmed) center and total width for a road

Trait Implementations

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