[][src]Struct game::layer::traffic::Throughput

pub struct Throughput {
    time: Time,
    compare: bool,
    tooltip: Option<Text>,
    unzoomed: Drawable,
    zoomed: Drawable,
    panel: Panel,
}

Fields

time: Timecompare: booltooltip: Option<Text>unzoomed: Drawablezoomed: Drawablepanel: Panel

Implementations

impl Throughput[src]

pub fn new(ctx: &mut EventCtx, app: &App, compare: bool) -> Throughput[src]

fn compare_throughput(ctx: &mut EventCtx, app: &App) -> Throughput[src]

Trait Implementations

impl Layer for Throughput[src]

Auto Trait Implementations

impl !RefUnwindSafe for Throughput

impl !Send for Throughput

impl !Sync for Throughput

impl Unpin for Throughput

impl !UnwindSafe for Throughput

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,