Struct game::sandbox::dashboards::commuter::CommuterPatterns [−][src]
pub struct CommuterPatterns { bldg_to_block: HashMap<BuildingID, usize>, border_to_block: HashMap<IntersectionID, usize>, blocks: Vec<Block>, current_block: (BlockSelection, Drawable), filter: Filter, trips_from_block: Vec<Vec<TripInfo>>, trips_to_block: Vec<Vec<TripInfo>>, panel: Panel, draw_all_blocks: Drawable, }
Fields
bldg_to_block: HashMap<BuildingID, usize>
border_to_block: HashMap<IntersectionID, usize>
blocks: Vec<Block>
current_block: (BlockSelection, Drawable)
filter: Filter
trips_from_block: Vec<Vec<TripInfo>>
trips_to_block: Vec<Vec<TripInfo>>
panel: Panel
draw_all_blocks: Drawable
Implementations
impl CommuterPatterns
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impl CommuterPatterns
[src]pub fn new_state(ctx: &mut EventCtx<'_>, app: &mut App) -> Box<dyn State<App>>
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fn count_per_block(&self, base: &Block) -> Vec<(&Block, usize)>
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fn build_block_drawable<'a>(
&self,
block_selection: BlockSelection,
ctx: &EventCtx<'_>,
app: &App
) -> (Drawable, Option<PanelState<'a>>)
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&self,
block_selection: BlockSelection,
ctx: &EventCtx<'_>,
app: &App
) -> (Drawable, Option<PanelState<'a>>)
fn redraw_panel(
&mut self,
state: Option<&PanelState<'_>>,
ctx: &mut EventCtx<'_>,
app: &App
)
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&mut self,
state: Option<&PanelState<'_>>,
ctx: &mut EventCtx<'_>,
app: &App
)
Trait Implementations
impl State<App> for CommuterPatterns
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impl State<App> for CommuterPatterns
[src]fn event(&mut self, ctx: &mut EventCtx<'_>, app: &mut App) -> Transition<App>
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fn draw(&self, g: &mut GfxCtx<'_>, app: &App)
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pub fn draw_baselayer(&self) -> DrawBaselayer
pub fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Auto Trait Implementations
impl !RefUnwindSafe for CommuterPatterns
impl !Send for CommuterPatterns
impl !Sync for CommuterPatterns
impl Unpin for CommuterPatterns
impl !UnwindSafe for CommuterPatterns
Blanket Implementations
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Instrument for T
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impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,