Struct map_gui::tools::city_picker::AllCityPicker [−][src]
struct AllCityPicker<A: AppLike> { panel: Panel, on_load: Option<Box<dyn FnOnce(&mut EventCtx<'_>, &mut A) -> Transition<A>>>, }
Fields
panel: Panel
on_load: Option<Box<dyn FnOnce(&mut EventCtx<'_>, &mut A) -> Transition<A>>>
Implementations
Trait Implementations
Respond to a UI event, such as input or time passing.
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Auto Trait Implementations
impl<A> !RefUnwindSafe for AllCityPicker<A>
impl<A> !Send for AllCityPicker<A>
impl<A> !Sync for AllCityPicker<A>
impl<A> Unpin for AllCityPicker<A>
impl<A> !UnwindSafe for AllCityPicker<A>
Blanket Implementations
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
Convert Box<dyn Trait>
(where Trait: Downcast
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pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
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. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
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Convert &Trait
(where Trait: Downcast
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pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
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) to &Any
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Instruments this type with the provided Span
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Instrumented
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type Output = T
type Output = T
Should always be Self