[][src]Struct game::layer::map::Static

pub struct Static {
    panel: Panel,
    pub unzoomed: Drawable,
    pub zoomed: Drawable,
    name: &'static str,
}

Fields

panel: Panelunzoomed: Drawablezoomed: Drawablename: &'static str

Implementations

impl Static[src]

fn new(
    ctx: &mut EventCtx,
    colorer: ColorDiscrete,
    name: &'static str,
    title: String,
    extra: Widget
) -> Static
[src]

pub fn edits(ctx: &mut EventCtx, app: &App) -> Static[src]

pub fn amenities(ctx: &mut EventCtx, app: &App) -> Static[src]

pub fn no_sidewalks(ctx: &mut EventCtx, app: &App) -> Static[src]

pub fn blackholes(ctx: &mut EventCtx, app: &App) -> Static[src]

Trait Implementations

impl Layer for Static[src]

Auto Trait Implementations

impl !RefUnwindSafe for Static

impl !Send for Static

impl !Sync for Static

impl Unpin for Static

impl !UnwindSafe for Static

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,