Struct fifteen_min::find_home::FindHome [−][src]
pub struct FindHome { options: Options, }
Ask what types of amenities are necessary to be within a walkshed, then rank every house with how many of those needs are satisfied.
Fields
options: Options
Implementations
impl FindHome
[src]
impl FindHome
[src]Trait Implementations
impl SimpleState<SimpleApp<()>> for FindHome
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impl SimpleState<SimpleApp<()>> for FindHome
[src]fn on_click(
&mut self,
ctx: &mut EventCtx<'_>,
app: &mut SimpleApp<()>,
x: &str,
panel: &Panel
) -> Transition<SimpleApp<()>>
[src]
&mut self,
ctx: &mut EventCtx<'_>,
app: &mut SimpleApp<()>,
x: &str,
panel: &Panel
) -> Transition<SimpleApp<()>>
pub fn on_click_custom(
&mut self,
_ctx: &mut EventCtx<'_>,
_app: &mut A,
_action: Box<dyn CloneableAny + 'static, Global>,
_panel: &Panel
) -> Transition<A>
&mut self,
_ctx: &mut EventCtx<'_>,
_app: &mut A,
_action: Box<dyn CloneableAny + 'static, Global>,
_panel: &Panel
) -> Transition<A>
pub fn panel_changed(
&mut self,
&mut EventCtx<'_>,
&mut A,
&mut Panel
) -> Option<Transition<A>>
&mut self,
&mut EventCtx<'_>,
&mut A,
&mut Panel
) -> Option<Transition<A>>
pub fn on_mouseover(&mut self, &mut EventCtx<'_>, &mut A)
pub fn other_event(&mut self, &mut EventCtx<'_>, &mut A) -> Transition<A>
pub fn draw(&self, &mut GfxCtx<'_>, &A)
pub fn draw_baselayer(&self) -> DrawBaselayer
Auto Trait Implementations
impl RefUnwindSafe for FindHome
impl Send for FindHome
impl Sync for FindHome
impl Unpin for FindHome
impl UnwindSafe for FindHome
Blanket Implementations
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Instrument for T
[src]
impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
[src]
pub fn in_current_span(self) -> Instrumented<Self>
[src]
impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,