Enum game::info::Tab[][src]

pub enum Tab {
Show variants PersonTrips(PersonIDBTreeMap<TripID, OpenTrip>), PersonBio(PersonID), PersonSchedule(PersonID), BusStatus(CarID), BusStop(BusStopID), BusRoute(BusRouteID), ParkedCar(CarID), BldgInfo(BuildingID), BldgPeople(BuildingID), ParkingLot(ParkingLotID), Crowd(Vec<PedestrianID>), Area(AreaID), IntersectionInfo(IntersectionID), IntersectionTraffic(IntersectionIDDataOptions), IntersectionDelay(IntersectionIDDataOptionsbool), IntersectionDemand(IntersectionID), IntersectionArrivals(IntersectionIDDataOptions), IntersectionTrafficSignal(IntersectionID), LaneInfo(LaneID), LaneDebug(LaneID), LaneTraffic(LaneIDDataOptions),
}

Variants

PersonTrips(PersonIDBTreeMap<TripID, OpenTrip>)
PersonBio(PersonID)
PersonSchedule(PersonID)
BusStatus(CarID)
BusStop(BusStopID)
BusRoute(BusRouteID)
ParkedCar(CarID)
BldgInfo(BuildingID)
BldgPeople(BuildingID)
ParkingLot(ParkingLotID)
Crowd(Vec<PedestrianID>)
Area(AreaID)
IntersectionInfo(IntersectionID)
IntersectionTraffic(IntersectionIDDataOptions)
IntersectionDelay(IntersectionIDDataOptionsbool)
IntersectionDemand(IntersectionID)
IntersectionArrivals(IntersectionIDDataOptions)
IntersectionTrafficSignal(IntersectionID)
LaneInfo(LaneID)
LaneDebug(LaneID)
LaneTraffic(LaneIDDataOptions)

Implementations

impl Tab[src]

pub fn from_id(app: &App, id: ID) -> Tab[src]

fn to_id(&self, app: &App) -> Option<ID>[src]

fn changed_settings(&self, c: &Panel) -> Option<Tab>[src]

fn variant(&self) -> (&'static str, &'static str)[src]

Trait Implementations

impl Clone for Tab[src]

Auto Trait Implementations

impl RefUnwindSafe for Tab

impl Send for Tab

impl Sync for Tab

impl Unpin for Tab

impl UnwindSafe for Tab

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Any + Send + Sync

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,