Enum game::info::Tab [−][src]
pub enum Tab {}Show variants
PersonTrips(PersonID, BTreeMap<TripID, OpenTrip>), PersonBio(PersonID), PersonSchedule(PersonID), BusStatus(CarID), BusStop(BusStopID), BusRoute(BusRouteID), ParkedCar(CarID), BldgInfo(BuildingID), BldgPeople(BuildingID), ParkingLot(ParkingLotID), Crowd(Vec<PedestrianID>), Area(AreaID), IntersectionInfo(IntersectionID), IntersectionTraffic(IntersectionID, DataOptions), IntersectionDelay(IntersectionID, DataOptions, bool), IntersectionDemand(IntersectionID), IntersectionArrivals(IntersectionID, DataOptions), IntersectionTrafficSignal(IntersectionID), LaneInfo(LaneID), LaneDebug(LaneID), LaneTraffic(LaneID, DataOptions),
Variants
PersonBio(PersonID)
PersonSchedule(PersonID)
BusStatus(CarID)
BusStop(BusStopID)
BusRoute(BusRouteID)
ParkedCar(CarID)
BldgInfo(BuildingID)
BldgPeople(BuildingID)
ParkingLot(ParkingLotID)
Crowd(Vec<PedestrianID>)
Area(AreaID)
IntersectionInfo(IntersectionID)
IntersectionTraffic(IntersectionID, DataOptions)
IntersectionDelay(IntersectionID, DataOptions, bool)
IntersectionDemand(IntersectionID)
IntersectionArrivals(IntersectionID, DataOptions)
IntersectionTrafficSignal(IntersectionID)
LaneInfo(LaneID)
LaneDebug(LaneID)
LaneTraffic(LaneID, DataOptions)
Implementations
impl Tab
[src]
impl Tab
[src]Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for Tab
impl Send for Tab
impl Sync for Tab
impl Unpin for Tab
impl UnwindSafe for Tab
Blanket Implementations
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Instrument for T
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impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
[src]
pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,