Struct game::Setup[][src]

pub(crate) struct Setup {
    flags: Flags,
    opts: Options,
    start_with_edits: Option<String>,
    maybe_mode: Option<GameplayMode>,
    initialize_tutorial: bool,
    center_camera: Option<String>,
    start_time: Option<Duration>,
    load_kml: Option<String>,
    diff_map: Option<String>,
}

Fields

flags: Flagsopts: Optionsstart_with_edits: Option<String>maybe_mode: Option<GameplayMode>initialize_tutorial: boolcenter_camera: Option<String>start_time: Option<Duration>load_kml: Option<String>diff_map: Option<String>

Auto Trait Implementations

impl RefUnwindSafe for Setup

impl Send for Setup

impl Sync for Setup

impl Unpin for Setup

impl UnwindSafe for Setup

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Any + Send + Sync

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,