Struct game::Setup [−][src]
pub(crate) struct Setup { flags: Flags, opts: Options, start_with_edits: Option<String>, maybe_mode: Option<GameplayMode>, initialize_tutorial: bool, center_camera: Option<String>, start_time: Option<Duration>, load_kml: Option<String>, diff_map: Option<String>, }
Fields
flags: Flags
opts: Options
start_with_edits: Option<String>
maybe_mode: Option<GameplayMode>
initialize_tutorial: bool
center_camera: Option<String>
start_time: Option<Duration>
load_kml: Option<String>
diff_map: Option<String>
Auto Trait Implementations
impl RefUnwindSafe for Setup
impl Send for Setup
impl Sync for Setup
impl Unpin for Setup
impl UnwindSafe for Setup
Blanket Implementations
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Instrument for T
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impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,