Struct sim::Vehicle [−][src]
pub struct Vehicle { pub id: CarID, pub owner: Option<PersonID>, pub vehicle_type: VehicleType, pub length: Distance, pub max_speed: Option<Speed>, }
Fields
id: CarID
owner: Option<PersonID>
vehicle_type: VehicleType
length: Distance
max_speed: Option<Speed>
Trait Implementations
impl<'de> Deserialize<'de> for Vehicle
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impl<'de> Deserialize<'de> for Vehicle
[src]fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
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__D: Deserializer<'de>,
impl StructuralPartialEq for Vehicle
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Auto Trait Implementations
impl RefUnwindSafe for Vehicle
impl Send for Vehicle
impl Sync for Vehicle
impl Unpin for Vehicle
impl UnwindSafe for Vehicle
Blanket Implementations
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Instrument for T
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impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
pub fn vzip(self) -> V
impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
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T: for<'de> Deserialize<'de>,