Struct map_gui::load::FutureLoader [−][src]
pub struct FutureLoader<A, T> where
A: AppLike, { loading_title: String, started: Instant, panel: Panel, receiver: Receiver<Result<Box<dyn Send + FnOnce(&A) -> T>>>, on_load: Option<Box<dyn FnOnce(&mut EventCtx<'_>, &mut A, Result<T>) -> Transition<A>>>, outer_progress_receiver: Option<Receiver<String>>, inner_progress_receiver: Option<Receiver<String>>, last_outer_progress: String, last_inner_progress: String, runtime: Runtime, }
Fields
loading_title: String
started: Instant
panel: Panel
receiver: Receiver<Result<Box<dyn Send + FnOnce(&A) -> T>>>
on_load: Option<Box<dyn FnOnce(&mut EventCtx<'_>, &mut A, Result<T>) -> Transition<A>>>
outer_progress_receiver: Option<Receiver<String>>
inner_progress_receiver: Option<Receiver<String>>
last_outer_progress: String
last_inner_progress: String
runtime: Runtime
Implementations
pub fn new_state(
ctx: &mut EventCtx<'_>,
future: Pin<Box<dyn Send + Future<Output = Result<Box<dyn Send + FnOnce(&A) -> T>>>>>,
outer_progress_receiver: Receiver<String>,
inner_progress_receiver: Receiver<String>,
loading_title: &str,
on_load: Box<dyn FnOnce(&mut EventCtx<'_>, &mut A, Result<T>) -> Transition<A>>
) -> Box<dyn State<A>>
[src]Trait Implementations
Respond to a UI event, such as input or time passing.
fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Auto Trait Implementations
impl<A, T> !RefUnwindSafe for FutureLoader<A, T>
impl<A, T> !Send for FutureLoader<A, T>
impl<A, T> !Sync for FutureLoader<A, T>
impl<A, T> Unpin for FutureLoader<A, T>
impl<A, T> !UnwindSafe for FutureLoader<A, T>
Blanket Implementations
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
Instruments this type with the provided Span
, returning an
Instrumented
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type Output = T
type Output = T
Should always be Self