Struct game::ltn::viewer::Viewer[][src]

pub struct Viewer {
    panel: Panel,
    neighborhood: Neighborhood,
    world: World<Obj>,
    labels: DrawRoadLabels,
}

Fields

panel: Panelneighborhood: Neighborhoodworld: World<Obj>labels: DrawRoadLabels

Implementations

Trait Implementations

Respond to a UI event, such as input or time passing.

Draw

Specifies what to draw before draw()

Before this state is popped or replaced, call this.

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