[][src]Enum game::layer::parking::Loc

enum Loc {
    Road(RoadID),
    Bldg(BuildingID),
    Lot(ParkingLotID),
}

Variants

Road(RoadID)
Bldg(BuildingID)
Lot(ParkingLotID)

Implementations

impl Loc[src]

fn new(spot: ParkingSpot, map: &Map) -> Loc[src]

Trait Implementations

impl Clone for Loc[src]

impl Copy for Loc[src]

impl Eq for Loc[src]

impl Ord for Loc[src]

impl PartialEq<Loc> for Loc[src]

impl PartialOrd<Loc> for Loc[src]

impl StructuralEq for Loc[src]

impl StructuralPartialEq for Loc[src]

Auto Trait Implementations

impl RefUnwindSafe for Loc

impl Send for Loc

impl Sync for Loc

impl Unpin for Loc

impl UnwindSafe for Loc

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Send + Sync + Any

impl<Q, K> Equivalent<K> for Q where
    K: Borrow<Q> + ?Sized,
    Q: Eq + ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,