struct GameState {}
Fields
level: Level
vehicle: Vehicle
bldgs: Buildings
score: usize
energy: usize
boost: Duration
draw_done_houses: Drawable
energyless_arrow: Option<EnergylessArrow>
idle_time: Duration
game_over: bool
warned_low_time: bool
warned_low_energy: bool
record_path: RecordPath
Implementations
Auto Trait Implementations
impl RefUnwindSafe for GameState
impl !Send for GameState
impl !Sync for GameState
impl Unpin for GameState
impl UnwindSafe for GameState
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
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impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
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Convert Box<dyn Trait>
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) to Box<dyn Any>
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
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fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert &Trait
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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sourceimpl<T> Instrument for T
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Instruments this type with the provided Span
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