[][src]Struct experiment::game::GameState

struct GameState {
    level: Level,
    vehicle: Vehicle,
    bldgs: Buildings,
    score: usize,
    energy: usize,
    boost: Duration,
    draw_done_houses: Drawable,
    energyless_arrow: Option<EnergylessArrow>,
    idle_time: Duration,
    game_over: bool,
}

Fields

level: Levelvehicle: Vehiclebldgs: Buildingsscore: usizeenergy: usizeboost: Durationdraw_done_houses: Drawableenergyless_arrow: Option<EnergylessArrow>idle_time: Durationgame_over: bool

Implementations

impl GameState[src]

fn new(
    ctx: &mut EventCtx<'_>,
    level: Level,
    vehicle: Vehicle,
    bldgs: Buildings
) -> GameState
[src]

fn present_dropped(
    &mut self,
    ctx: &mut EventCtx<'_>,
    app: &SimpleApp<Session>,
    id: BuildingID
) -> Option<usize>
[src]

fn has_energy(&self) -> bool[src]

fn met_goal(&self) -> bool[src]

Auto Trait Implementations

impl !RefUnwindSafe for GameState

impl !Send for GameState

impl !Sync for GameState

impl Unpin for GameState

impl UnwindSafe for GameState

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Send + Sync + Any

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,