Struct game::edit::traffic_signals::gmns::Snapper [−][src]
struct Snapper {
roads_incoming: HashMap<DirectedRoadID, Pt2D>,
roads_outgoing: HashMap<DirectedRoadID, Pt2D>,
movements: BTreeMap<MovementID, Movement>,
}
Expand description
Snaps a line to a vehicle movement across an intersection. It uses movement endpoints and a hint about turn type to match.
OSM IDs aren’t used to snap, because GMNS and A/B Street may disagree about where a road segment begins/ends. This could happen from OSM IDs changing over time or from different rules about importing things like service roads.
Fields
roads_incoming: HashMap<DirectedRoadID, Pt2D>
roads_outgoing: HashMap<DirectedRoadID, Pt2D>
movements: BTreeMap<MovementID, Movement>
Implementations
Auto Trait Implementations
impl RefUnwindSafe for Snapper
impl UnwindSafe for Snapper
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