Struct game::sandbox::gameplay::play_scenario::PlayScenario [−][src]
pub struct PlayScenario {
top_right: Panel,
scenario_name: String,
modifiers: Vec<ScenarioModifier>,
}
Fields
top_right: Panel
scenario_name: String
modifiers: Vec<ScenarioModifier>
Implementations
pub fn new_state(
ctx: &mut EventCtx<'_>,
app: &App,
name: &str,
modifiers: Vec<ScenarioModifier>
) -> Box<dyn GameplayState>
Trait Implementations
Auto Trait Implementations
impl !RefUnwindSafe for PlayScenario
impl !Send for PlayScenario
impl !Sync for PlayScenario
impl Unpin for PlayScenario
impl !UnwindSafe for PlayScenario
Blanket Implementations
Mutably borrows from an owned value. Read more
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pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
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pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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