Struct ltn::draw_cells::RenderCells
source · [−]Fields
polygons_per_cell: Vec<Vec<Polygon>>
colors: Vec<Color>
Colors per cell, such that adjacent cells are colored differently
Implementations
sourceimpl RenderCells
impl RenderCells
sourcepub fn new(map: &Map, neighbourhood: &Neighbourhood) -> RenderCells
pub fn new(map: &Map, neighbourhood: &Neighbourhood) -> RenderCells
Partition a neighbourhood’s boundary polygon based on the cells. This discretizes space into a grid, and then extracts a polygon from the raster. The results don’t look perfect, but it’s fast.
pub fn draw(&self) -> GeomBatch
Auto Trait Implementations
impl RefUnwindSafe for RenderCells
impl Send for RenderCells
impl Sync for RenderCells
impl Unpin for RenderCells
impl UnwindSafe for RenderCells
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
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