Struct game::debug::blockfinder::Blockfinder
source · [−]pub struct Blockfinder {
panel: Panel,
id_counter: usize,
blocks: BTreeMap<Obj, Block>,
world: World<Obj>,
to_merge: BTreeSet<Obj>,
partitions: Vec<Vec<Obj>>,
}
Fields
panel: Panel
id_counter: usize
blocks: BTreeMap<Obj, Block>
world: World<Obj>
to_merge: BTreeSet<Obj>
partitions: Vec<Vec<Obj>>
Implementations
sourceimpl Blockfinder
impl Blockfinder
pub fn new_state(ctx: &mut EventCtx<'_>, app: &App) -> Box<dyn State<App>>
fn new_id(&mut self) -> Obj
fn add_block(
&mut self,
ctx: &mut EventCtx<'_>,
app: &App,
id: Obj,
color: Color,
block: Block
)
fn add_blocks_with_coloring(
&mut self,
ctx: &mut EventCtx<'_>,
app: &App,
perimeters: Vec<Perimeter>,
timer: &mut Timer<'_>
)
Trait Implementations
sourceimpl State<App> for Blockfinder
impl State<App> for Blockfinder
sourcefn event(&mut self, ctx: &mut EventCtx<'_>, app: &mut App) -> Transition<App>
fn event(&mut self, ctx: &mut EventCtx<'_>, app: &mut App) -> Transition<App>
Respond to a UI event, such as input or time passing.
fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Auto Trait Implementations
impl !RefUnwindSafe for Blockfinder
impl !Send for Blockfinder
impl !Sync for Blockfinder
impl Unpin for Blockfinder
impl !UnwindSafe for Blockfinder
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Instruments this type with the provided Span
, returning an
Instrumented
wrapper. Read more
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
type Output = T
Should always be Self