[][src]Struct sim::mechanics::intersection::IntersectionSimState

pub struct IntersectionSimState {
    state: BTreeMap<IntersectionID, State>,
    use_freeform_policy_everywhere: bool,
    dont_block_the_box: bool,
    break_turn_conflict_cycles: bool,
    handle_uber_turns: bool,
    blocked_by: BTreeSet<(CarID, CarID)>,
    events: Vec<Event>,
}

Fields

state: BTreeMap<IntersectionID, State>use_freeform_policy_everywhere: booldont_block_the_box: boolbreak_turn_conflict_cycles: boolhandle_uber_turns: boolblocked_by: BTreeSet<(CarID, CarID)>events: Vec<Event>

Implementations

impl IntersectionSimState[src]

pub fn new(
    map: &Map,
    scheduler: &mut Scheduler,
    use_freeform_policy_everywhere: bool,
    dont_block_the_box: bool,
    break_turn_conflict_cycles: bool,
    handle_uber_turns: bool
) -> IntersectionSimState
[src]

pub fn nobody_headed_towards(&self, lane: LaneID, i: IntersectionID) -> bool[src]

pub fn turn_finished(
    &mut self,
    now: Time,
    agent: AgentID,
    turn: TurnID,
    scheduler: &mut Scheduler,
    map: &Map
)
[src]

pub fn cancel_request(&mut self, agent: AgentID, turn: TurnID)[src]

pub fn space_freed(
    &mut self,
    now: Time,
    i: IntersectionID,
    scheduler: &mut Scheduler,
    map: &Map
)
[src]

pub fn vehicle_gone(&mut self, car: CarID)[src]

fn wakeup_waiting(
    &self,
    now: Time,
    i: IntersectionID,
    scheduler: &mut Scheduler,
    map: &Map
)
[src]

pub fn update_intersection(
    &mut self,
    now: Time,
    id: IntersectionID,
    map: &Map,
    scheduler: &mut Scheduler
)
[src]

pub fn maybe_start_turn(
    &mut self,
    agent: AgentID,
    turn: TurnID,
    speed: Speed,
    now: Time,
    map: &Map,
    scheduler: &mut Scheduler,
    maybe_cars_and_queues: Option<(&Car, &BTreeMap<CarID, Car>, &mut BTreeMap<Traversable, Queue>)>
) -> bool
[src]

pub fn debug(&self, id: IntersectionID, map: &Map)[src]

pub fn get_accepted_agents(&self, id: IntersectionID) -> HashSet<AgentID>[src]

pub fn get_blocked_by(&self, a: AgentID) -> HashSet<AgentID>[src]

pub fn collect_events(&mut self) -> Vec<Event>[src]

pub fn delayed_intersections(
    &self,
    now: Time,
    threshold: Duration
) -> Vec<(IntersectionID, Time)>
[src]

returns intersections with travelers waiting for at least threshold since now, ordered so the longest delayed intersection is first.

pub fn worst_delay(
    &self,
    now: Time,
    map: &Map
) -> (BTreeMap<RoadID, Duration>, BTreeMap<IntersectionID, Duration>)
[src]

pub fn current_stage_and_remaining_time(
    &self,
    now: Time,
    i: IntersectionID
) -> (usize, Duration)
[src]

pub fn handle_live_edited_traffic_signals(
    &mut self,
    now: Time,
    map: &Map,
    scheduler: &mut Scheduler
)
[src]

impl IntersectionSimState[src]

fn stop_sign_policy(
    &mut self,
    req: &Request,
    map: &Map,
    sign: &ControlStopSign,
    now: Time,
    scheduler: &mut Scheduler
) -> bool
[src]

fn traffic_signal_policy(
    &mut self,
    req: &Request,
    map: &Map,
    signal: &ControlTrafficSignal,
    speed: Speed,
    now: Time,
    scheduler: Option<&mut Scheduler>
) -> bool
[src]

fn handle_accepted_conflicts(
    &mut self,
    req: &Request,
    map: &Map,
    maybe_cars_and_queues: Option<(&BTreeMap<CarID, Car>, &BTreeMap<Traversable, Queue>)>
) -> bool
[src]

fn detect_conflict_cycle(
    &self,
    car: CarID,
    pair: (&BTreeMap<CarID, Car>, &BTreeMap<Traversable, Queue>)
) -> Option<HashSet<CarID>>
[src]

Trait Implementations

impl Clone for IntersectionSimState[src]

impl<'de> Deserialize<'de> for IntersectionSimState[src]

impl Serialize for IntersectionSimState[src]

Auto Trait Implementations

impl RefUnwindSafe for IntersectionSimState

impl Send for IntersectionSimState

impl Sync for IntersectionSimState

impl Unpin for IntersectionSimState

impl UnwindSafe for IntersectionSimState

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
[src]

impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Send + Sync + Any

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,