struct RenderCellsBuilder {
    grid: Grid<Option<usize>>,
    colors: Vec<Color>,
    bounds: Bounds,
    boundary_polygon: Polygon,
}

Fields

grid: Grid<Option<usize>>

The grid only covers the boundary polygon of the neighborhood. The values are cell indices, and Some(num_cells) marks the boundary of the neighborhood.

colors: Vec<Color>bounds: Bounds

Bounds of the neighborhood boundary polygon

boundary_polygon: Polygon

Implementations

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