Struct ltn::shortcut_viewer::BrowseShortcuts
source · [−]pub struct BrowseShortcuts {
top_panel: Panel,
left_panel: Panel,
shortcuts: Shortcuts,
current_idx: usize,
draw_path: ToggleZoomed,
world: World<FilterableObj>,
neighborhood: Neighborhood,
}
Fields
top_panel: Panel
left_panel: Panel
shortcuts: Shortcuts
current_idx: usize
draw_path: ToggleZoomed
world: World<FilterableObj>
neighborhood: Neighborhood
Implementations
sourceimpl BrowseShortcuts
impl BrowseShortcuts
pub fn new_state(
ctx: &mut EventCtx<'_>,
app: &SimpleApp<Session>,
id: NeighborhoodID,
start_with_request: Option<PathRequest>
) -> Box<dyn State<SimpleApp<Session>>>
fn recalculate(&mut self, ctx: &mut EventCtx<'_>, app: &SimpleApp<Session>)
fn prev_next_controls(&self, ctx: &EventCtx<'_>) -> Widget
Trait Implementations
sourceimpl State<SimpleApp<Session>> for BrowseShortcuts
impl State<SimpleApp<Session>> for BrowseShortcuts
sourcefn event(
&mut self,
ctx: &mut EventCtx<'_>,
app: &mut SimpleApp<Session>
) -> Transition<SimpleApp<Session>>
fn event(
&mut self,
ctx: &mut EventCtx<'_>,
app: &mut SimpleApp<Session>
) -> Transition<SimpleApp<Session>>
Respond to a UI event, such as input or time passing.
fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Auto Trait Implementations
impl !RefUnwindSafe for BrowseShortcuts
impl !Send for BrowseShortcuts
impl !Sync for BrowseShortcuts
impl Unpin for BrowseShortcuts
impl !UnwindSafe for BrowseShortcuts
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
pub fn as_any(&self) -> &(dyn Any + 'static)
pub fn as_any(&self) -> &(dyn Any + 'static)
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Instruments this type with the provided Span
, returning an
Instrumented
wrapper. Read more
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
type Output = T
Should always be Self