Struct map_model::pathfind::node_map::NodeMap [−][src]
pub struct NodeMap<T: Copy + Ord + Debug + Serialize> { node_to_id: BTreeMap<T, NodeId>, id_to_node: Vec<T>, }
A bidirectional mapping between fast_paths NodeId and some custom ID type.
Fields
node_to_id: BTreeMap<T, NodeId>
id_to_node: Vec<T>
Implementations
impl<T: Copy + Ord + Debug + Serialize> NodeMap<T>
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impl<T: Copy + Ord + Debug + Serialize> NodeMap<T>
[src]pub fn new() -> NodeMap<T>
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pub fn get_or_insert(&mut self, node: T) -> NodeId
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pub fn get(&self, node: T) -> NodeId
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pub fn translate_id(&self, id: usize) -> T
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pub fn guarantee_node_ordering(&self, input_graph: &mut InputGraph)
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Call this after filling out the input graph, right before preparation.
Trait Implementations
Auto Trait Implementations
impl<T> RefUnwindSafe for NodeMap<T> where
T: RefUnwindSafe,
T: RefUnwindSafe,
impl<T> Send for NodeMap<T> where
T: Send,
T: Send,
impl<T> Sync for NodeMap<T> where
T: Sync,
T: Sync,
impl<T> Unpin for NodeMap<T> where
T: Unpin,
T: Unpin,
impl<T> UnwindSafe for NodeMap<T> where
T: RefUnwindSafe + UnwindSafe,
T: RefUnwindSafe + UnwindSafe,
Blanket Implementations
impl<T> Instrument for T
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impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,