Struct sim::mechanics::walking::WalkingSimState [−][src]
pub(crate) struct WalkingSimState { peds: FixedMap<PedestrianID, Pedestrian>, peds_per_traversable: MultiMap<Traversable, PedestrianID>, events: Vec<Event>, }
Expand description
Simulates pedestrians. Unlike vehicles, pedestrians can move bidirectionally on sidewalks and just “ghost” through each other. There’s no queueing or slowdown when many people are overlapping. They’re simply grouped together into a DrawPedCrowdInput for rendering.
Fields
peds: FixedMap<PedestrianID, Pedestrian>
peds_per_traversable: MultiMap<Traversable, PedestrianID>
events: Vec<Event>
Implementations
pub fn spawn_ped(
&mut self,
now: Time,
params: CreatePedestrian,
map: &Map,
scheduler: &mut Scheduler
)
[src]pub fn get_draw_ped(
&self,
id: PedestrianID,
now: Time,
map: &Map
) -> Option<DrawPedestrianInput>
[src]pub fn update_ped(
&mut self,
id: PedestrianID,
now: Time,
ctx: &mut Ctx<'_>,
trips: &mut TripManager,
transit: &mut TransitSimState
)
[src]Abruptly remove a pedestrian from the simulation. They may be in any arbitrary state, like in the middle of a turn.
pub fn get_draw_peds_on(
&self,
now: Time,
on: Traversable,
map: &Map
) -> (Vec<DrawPedestrianInput>, Vec<DrawPedCrowdInput>)
[src]Trait Implementations
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
[src]
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
[src]Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations
impl RefUnwindSafe for WalkingSimState
impl Send for WalkingSimState
impl Sync for WalkingSimState
impl Unpin for WalkingSimState
impl UnwindSafe for WalkingSimState
Blanket Implementations
Mutably borrows from an owned value. Read more
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T: Any,
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type Output = T
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