Struct sim::render::DrawPedCrowdInput [−][src]
pub struct DrawPedCrowdInput { pub low: Distance, pub high: Distance, pub members: Vec<PedestrianID>, pub location: PedCrowdLocation, }
Fields
low: Distance
high: Distance
members: Vec<PedestrianID>
location: PedCrowdLocation
Auto Trait Implementations
impl RefUnwindSafe for DrawPedCrowdInput
impl Send for DrawPedCrowdInput
impl Sync for DrawPedCrowdInput
impl Unpin for DrawPedCrowdInput
impl UnwindSafe for DrawPedCrowdInput
Blanket Implementations
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Instrument for T
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impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,