Struct game::ungap::route::RoutePlanner [−][src]
pub struct RoutePlanner { layers: Layers, input_panel: Panel, waypoints: Vec<Waypoint>, draw_waypoints: Drawable, hovering_on_waypt: Option<usize>, draw_hover: Drawable, dragging: bool, snap_to_endpts: FindClosest<TripEndpoint>, draw_route: Drawable, results_panel: Panel, }
Fields
layers: Layers
input_panel: Panel
waypoints: Vec<Waypoint>
draw_waypoints: Drawable
hovering_on_waypt: Option<usize>
draw_hover: Drawable
dragging: bool
snap_to_endpts: FindClosest<TripEndpoint>
draw_route: Drawable
results_panel: Panel
Implementations
Trait Implementations
Respond to a UI event, such as input or time passing.
fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Auto Trait Implementations
impl !RefUnwindSafe for RoutePlanner
impl !Send for RoutePlanner
impl !Sync for RoutePlanner
impl Unpin for RoutePlanner
impl !UnwindSafe for RoutePlanner
Blanket Implementations
Mutably borrows from an owned value. Read more
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