Struct game::app::Flags [−][src]
pub struct Flags { pub sim_flags: SimFlags, pub live_map_edits: bool, pub study_area: Option<String>, }
Fields
sim_flags: SimFlags
live_map_edits: bool
If true, all map edits immediately apply to the live simulation. Otherwise, most edits require resetting to midnight.
study_area: Option<String>
Display an extra area with this name on the map. This gets applied to every map loaded, if the area is within map bounds.
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for Flags
impl Send for Flags
impl Sync for Flags
impl Unpin for Flags
impl UnwindSafe for Flags
Blanket Implementations
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Instrument for T
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impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,