Struct game::common::select::RoadSelector [−][src]
pub struct RoadSelector { pub roads: BTreeSet<RoadID>, pub intersections: BTreeSet<IntersectionID>, pub preview: Option<Drawable>, mode: Mode, dragging: bool, }
A tool for selecting multiple roads.
Fields
roads: BTreeSet<RoadID>
intersections: BTreeSet<IntersectionID>
Intersections can’t be selected directly. If all roads connected to an intersection are selected, then the intersection will be too.
preview: Option<Drawable>
mode: Mode
dragging: bool
Implementations
impl RoadSelector
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impl RoadSelector
[src]pub fn new(
ctx: &mut EventCtx<'_>,
app: &mut App,
roads: BTreeSet<RoadID>
) -> RoadSelector
[src]
ctx: &mut EventCtx<'_>,
app: &mut App,
roads: BTreeSet<RoadID>
) -> RoadSelector
pub fn make_controls(&self, ctx: &mut EventCtx<'_>) -> Widget
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fn roads_changed(&mut self, ctx: &mut EventCtx<'_>, app: &App)
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pub fn event(
&mut self,
ctx: &mut EventCtx<'_>,
app: &mut App,
clicked: Option<&str>
) -> bool
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&mut self,
ctx: &mut EventCtx<'_>,
app: &mut App,
clicked: Option<&str>
) -> bool
pub fn draw(&self, g: &mut GfxCtx<'_>, app: &App, show_preview: bool)
[src]
Auto Trait Implementations
impl !RefUnwindSafe for RoadSelector
impl !Send for RoadSelector
impl !Sync for RoadSelector
impl Unpin for RoadSelector
impl UnwindSafe for RoadSelector
Blanket Implementations
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Instrument for T
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impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,