Struct game::edit::traffic_signals::edits::ChangeDuration [−][src]
pub struct ChangeDuration { idx: usize, }
Fields
idx: usize
Implementations
impl ChangeDuration
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impl ChangeDuration
[src]Trait Implementations
impl SimpleState<App> for ChangeDuration
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impl SimpleState<App> for ChangeDuration
[src]fn on_click(
&mut self,
_: &mut EventCtx<'_>,
_: &mut App,
x: &str,
panel: &Panel
) -> Transition<App>
[src]
&mut self,
_: &mut EventCtx<'_>,
_: &mut App,
x: &str,
panel: &Panel
) -> Transition<App>
fn panel_changed(
&mut self,
ctx: &mut EventCtx<'_>,
_: &mut App,
panel: &mut Panel
) -> Option<Transition<App>>
[src]
&mut self,
ctx: &mut EventCtx<'_>,
_: &mut App,
panel: &mut Panel
) -> Option<Transition<App>>
fn other_event(
&mut self,
ctx: &mut EventCtx<'_>,
_: &mut App
) -> Transition<App>
[src]
&mut self,
ctx: &mut EventCtx<'_>,
_: &mut App
) -> Transition<App>
fn draw_baselayer(&self) -> DrawBaselayer
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pub fn on_mouseover(&mut self, &mut EventCtx<'_>, &mut A)
pub fn draw(&self, &mut GfxCtx<'_>, &A)
Auto Trait Implementations
impl RefUnwindSafe for ChangeDuration
impl Send for ChangeDuration
impl Sync for ChangeDuration
impl Unpin for ChangeDuration
impl UnwindSafe for ChangeDuration
Blanket Implementations
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Instrument for T
[src]
impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
[src]
pub fn in_current_span(self) -> Instrumented<Self>
[src]
impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,