Struct sim::render::UnzoomedAgent [−][src]
pub struct UnzoomedAgent { pub id: AgentID, pub pos: Pt2D, pub person: Option<PersonID>, pub parking: bool, }
Fields
id: AgentID
pos: Pt2D
person: Option<PersonID>
None means a bus.
parking: bool
True only for cars currently looking for parking. I don’t want this struct to grow, but this is important enough to call out here.
Auto Trait Implementations
impl RefUnwindSafe for UnzoomedAgent
impl Send for UnzoomedAgent
impl Sync for UnzoomedAgent
impl Unpin for UnzoomedAgent
impl UnwindSafe for UnzoomedAgent
Blanket Implementations
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Instrument for T
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impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,