Struct sim::CreatePedestrian [−][src]
pub(crate) struct CreatePedestrian { pub id: PedestrianID, pub start: SidewalkSpot, pub speed: Speed, pub goal: SidewalkSpot, pub path: Path, pub trip: TripID, pub person: PersonID, }
Fields
id: PedestrianID
start: SidewalkSpot
speed: Speed
goal: SidewalkSpot
path: Path
trip: TripID
person: PersonID
Trait Implementations
impl Clone for CreatePedestrian
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impl Clone for CreatePedestrian
[src]fn clone(&self) -> CreatePedestrian
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pub fn clone_from(&mut self, source: &Self)
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impl<'de> Deserialize<'de> for CreatePedestrian
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impl<'de> Deserialize<'de> for CreatePedestrian
[src]fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
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__D: Deserializer<'de>,
impl PartialEq<CreatePedestrian> for CreatePedestrian
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impl PartialEq<CreatePedestrian> for CreatePedestrian
[src]fn eq(&self, other: &CreatePedestrian) -> bool
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fn ne(&self, other: &CreatePedestrian) -> bool
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impl Serialize for CreatePedestrian
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impl Serialize for CreatePedestrian
[src]impl StructuralPartialEq for CreatePedestrian
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Auto Trait Implementations
impl RefUnwindSafe for CreatePedestrian
impl Send for CreatePedestrian
impl Sync for CreatePedestrian
impl Unpin for CreatePedestrian
impl UnwindSafe for CreatePedestrian
Blanket Implementations
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Instrument for T
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impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
pub fn vzip(self) -> V
impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
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T: for<'de> Deserialize<'de>,