pub struct RoadEditor {
r: RoadID,
selected_lane: Option<LaneID>,
hovering_on_lane: Option<LaneID>,
top_panel: Panel,
main_panel: Panel,
fade_irrelevant: Drawable,
lane_highlights: ((Option<LaneID>, Option<LaneID>), Drawable),
draw_drop_position: Drawable,
num_edit_cmds_originally: usize,
redo_stack: Vec<EditCmd>,
orig_road_state: EditRoad,
}
Fields
r: RoadID
selected_lane: Option<LaneID>
hovering_on_lane: Option<LaneID>
top_panel: Panel
main_panel: Panel
fade_irrelevant: Drawable
lane_highlights: ((Option<LaneID>, Option<LaneID>), Drawable)
draw_drop_position: Drawable
num_edit_cmds_originally: usize
redo_stack: Vec<EditCmd>
orig_road_state: EditRoad
Implementations
sourceimpl RoadEditor
impl RoadEditor
sourcepub fn new_state(
ctx: &mut EventCtx<'_>,
app: &mut App,
l: LaneID
) -> Box<dyn State<App>>
pub fn new_state(
ctx: &mut EventCtx<'_>,
app: &mut App,
l: LaneID
) -> Box<dyn State<App>>
Always starts focused on a certain lane.
pub fn new_state_without_lane(
ctx: &mut EventCtx<'_>,
app: &mut App,
r: RoadID
) -> Box<dyn State<App>>
fn create(
ctx: &mut EventCtx<'_>,
app: &mut App,
r: RoadID,
selected_lane: Option<LaneID>
) -> Box<dyn State<App>>
fn lane_for_idx(&self, app: &App, idx: usize) -> LaneID
fn modify_current_lane<F: Fn(&mut EditRoad, usize)>(
&mut self,
ctx: &mut EventCtx<'_>,
app: &mut App,
select_new_lane_offset: Option<isize>,
f: F
) -> Transition<App>
fn recalc_all_panels(&mut self, ctx: &mut EventCtx<'_>, app: &App)
fn recalc_lane_highlights(&mut self, ctx: &mut EventCtx<'_>, app: &App)
fn compress_edits(&self, app: &App) -> Option<MapEdits>
fn recalc_hovering(&mut self, ctx: &EventCtx<'_>, app: &mut App)
Trait Implementations
sourceimpl State<App> for RoadEditor
impl State<App> for RoadEditor
sourcefn event(&mut self, ctx: &mut EventCtx<'_>, app: &mut App) -> Transition<App>
fn event(&mut self, ctx: &mut EventCtx<'_>, app: &mut App) -> Transition<App>
Respond to a UI event, such as input or time passing.
fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Auto Trait Implementations
impl !RefUnwindSafe for RoadEditor
impl !Send for RoadEditor
impl !Sync for RoadEditor
impl Unpin for RoadEditor
impl !UnwindSafe for RoadEditor
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Instruments this type with the provided Span
, returning an
Instrumented
wrapper. Read more
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
type Output = T
Should always be Self