pub struct NormalParkingSimState {
parked_cars: BTreeMap<CarID, ParkedCar>,
occupants: BTreeMap<ParkingSpot, CarID>,
reserved_spots: BTreeMap<ParkingSpot, CarID>,
onstreet_lanes: BTreeMap<LaneID, ParkingLane>,
driving_to_parking_lanes: MultiMap<LaneID, LaneID>,
num_spots_per_offstreet: BTreeMap<BuildingID, usize>,
driving_to_offstreet: MultiMap<LaneID, (BuildingID, Distance)>,
num_spots_per_lot: BTreeMap<ParkingLotID, usize>,
driving_to_lots: MultiMap<LaneID, ParkingLotID>,
events: Vec<Event>,
}
Fields
parked_cars: BTreeMap<CarID, ParkedCar>
occupants: BTreeMap<ParkingSpot, CarID>
reserved_spots: BTreeMap<ParkingSpot, CarID>
onstreet_lanes: BTreeMap<LaneID, ParkingLane>
driving_to_parking_lanes: MultiMap<LaneID, LaneID>
num_spots_per_offstreet: BTreeMap<BuildingID, usize>
driving_to_offstreet: MultiMap<LaneID, (BuildingID, Distance)>
num_spots_per_lot: BTreeMap<ParkingLotID, usize>
driving_to_lots: MultiMap<LaneID, ParkingLotID>
events: Vec<Event>
Implementations
sourceimpl NormalParkingSimState
impl NormalParkingSimState
fn new(map: &Map, timer: &mut Timer<'_>) -> NormalParkingSimState
Trait Implementations
sourceimpl Clone for NormalParkingSimState
impl Clone for NormalParkingSimState
sourcefn clone(&self) -> NormalParkingSimState
fn clone(&self) -> NormalParkingSimState
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl<'de> Deserialize<'de> for NormalParkingSimState
impl<'de> Deserialize<'de> for NormalParkingSimState
sourcefn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
sourceimpl From<NormalParkingSimState> for ParkingSimState
impl From<NormalParkingSimState> for ParkingSimState
sourcefn from(v: NormalParkingSimState) -> ParkingSimState
fn from(v: NormalParkingSimState) -> ParkingSimState
Converts to this type from the input type.
sourceimpl ParkingSim for NormalParkingSimState
impl ParkingSim for NormalParkingSimState
sourcefn handle_live_edits(
&mut self,
map: &Map,
timer: &mut Timer<'_>
) -> (Vec<ParkedCar>, Vec<CarID>)
fn handle_live_edits(
&mut self,
map: &Map,
timer: &mut Timer<'_>
) -> (Vec<ParkedCar>, Vec<CarID>)
Returns any cars that got very abruptly evicted from existence, and also cars actively moving into a deleted spot. Read more
fn get_free_onstreet_spots(&self, l: LaneID) -> Vec<ParkingSpot>ⓘNotable traits for Vec<u8, A>impl<A> Write for Vec<u8, A> where
A: Allocator,
A: Allocator,
fn get_free_offstreet_spots(&self, b: BuildingID) -> Vec<ParkingSpot>ⓘNotable traits for Vec<u8, A>impl<A> Write for Vec<u8, A> where
A: Allocator,
A: Allocator,
fn get_free_lot_spots(&self, pl: ParkingLotID) -> Vec<ParkingSpot>ⓘNotable traits for Vec<u8, A>impl<A> Write for Vec<u8, A> where
A: Allocator,
A: Allocator,
fn reserve_spot(&mut self, spot: ParkingSpot, car: CarID)
sourcefn unreserve_spot(&mut self, car: CarID)
fn unreserve_spot(&mut self, car: CarID)
Needed when abruptly deleting a car, in case they’re being deleted during their last step.
fn remove_parked_car(&mut self, p: ParkedCar)
fn add_parked_car(&mut self, p: ParkedCar)
fn get_draw_cars(&self, id: LaneID, map: &Map) -> Vec<DrawCarInput>ⓘNotable traits for Vec<u8, A>impl<A> Write for Vec<u8, A> where
A: Allocator,
A: Allocator,
fn get_draw_cars_in_lots(&self, id: LaneID, map: &Map) -> Vec<DrawCarInput>ⓘNotable traits for Vec<u8, A>impl<A> Write for Vec<u8, A> where
A: Allocator,
A: Allocator,
fn get_draw_car(&self, id: CarID, map: &Map) -> Option<DrawCarInput>
sourcefn canonical_pt(&self, id: CarID, map: &Map) -> Option<Pt2D>
fn canonical_pt(&self, id: CarID, map: &Map) -> Option<Pt2D>
There’s no DrawCarInput for cars parked offstreet, so we need this.
fn get_all_draw_cars(&self, map: &Map) -> Vec<DrawCarInput>ⓘNotable traits for Vec<u8, A>impl<A> Write for Vec<u8, A> where
A: Allocator,
A: Allocator,
fn is_free(&self, spot: ParkingSpot) -> bool
fn get_car_at_spot(&self, spot: ParkingSpot) -> Option<&ParkedCar>
sourcefn get_all_free_spots(
&self,
driving_pos: Position,
vehicle: &Vehicle,
target: BuildingID,
map: &Map
) -> Vec<(ParkingSpot, Position)>ⓘNotable traits for Vec<u8, A>impl<A> Write for Vec<u8, A> where
A: Allocator,
fn get_all_free_spots(
&self,
driving_pos: Position,
vehicle: &Vehicle,
target: BuildingID,
map: &Map
) -> Vec<(ParkingSpot, Position)>ⓘNotable traits for Vec<u8, A>impl<A> Write for Vec<u8, A> where
A: Allocator,
A: Allocator,
The vehicle’s front is currently at the given driving_pos. Returns all valid spots and their driving position. Read more
fn spot_to_driving_pos(
&self,
spot: ParkingSpot,
vehicle: &Vehicle,
map: &Map
) -> Position
fn spot_to_sidewalk_pos(&self, spot: ParkingSpot, map: &Map) -> Position
fn get_owner_of_car(&self, id: CarID) -> Option<PersonID>
fn lookup_parked_car(&self, id: CarID) -> Option<&ParkedCar>
sourcefn get_all_parking_spots(&self) -> (Vec<ParkingSpot>, Vec<ParkingSpot>)
fn get_all_parking_spots(&self) -> (Vec<ParkingSpot>, Vec<ParkingSpot>)
(Filled, available)
sourcefn path_to_free_parking_spot(
&self,
start: LaneID,
vehicle: &Vehicle,
target: BuildingID,
map: &Map
) -> Option<(Vec<PathStep>, ParkingSpot, Position)>
fn path_to_free_parking_spot(
&self,
start: LaneID,
vehicle: &Vehicle,
target: BuildingID,
map: &Map
) -> Option<(Vec<PathStep>, ParkingSpot, Position)>
Unrealistically assumes the driver has knowledge of currently free parking spots, even if they’re far away. Since they don’t reserve the spot in advance, somebody else can still beat them there, producing some nice, realistic churn if there’s too much contention. But the implementation has some internal jitter between different vehicles, to discourage everybody near one spot from all competing for it. Note the first PathStep is the turn after start, NOT PathStep::Lane(start). Read more
fn collect_events(&mut self) -> Vec<Event>ⓘNotable traits for Vec<u8, A>impl<A> Write for Vec<u8, A> where
A: Allocator,
A: Allocator,
fn all_parked_car_positions(&self, map: &Map) -> Vec<(Position, PersonID)>ⓘNotable traits for Vec<u8, A>impl<A> Write for Vec<u8, A> where
A: Allocator,
A: Allocator,
fn bldg_to_parked_cars(&self, b: BuildingID) -> Vec<CarID>ⓘNotable traits for Vec<u8, A>impl<A> Write for Vec<u8, A> where
A: Allocator,
A: Allocator,
sourceimpl Serialize for NormalParkingSimState
impl Serialize for NormalParkingSimState
sourceimpl TryInto<NormalParkingSimState> for ParkingSimState
impl TryInto<NormalParkingSimState> for ParkingSimState
sourcefn try_into(
self
) -> Result<NormalParkingSimState, <Self as TryInto<NormalParkingSimState>>::Error>
fn try_into(
self
) -> Result<NormalParkingSimState, <Self as TryInto<NormalParkingSimState>>::Error>
Performs the conversion.
Auto Trait Implementations
impl RefUnwindSafe for NormalParkingSimState
impl Send for NormalParkingSimState
impl Sync for NormalParkingSimState
impl Unpin for NormalParkingSimState
impl UnwindSafe for NormalParkingSimState
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Instruments this type with the provided Span
, returning an
Instrumented
wrapper. Read more
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
type Output = T
Should always be Self
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more