[][src]Struct game::options::Options

pub struct Options {
    pub dev: bool,
    pub debug_all_agents: bool,
    pub traffic_signal_style: TrafficSignalStyle,
    pub color_scheme: ColorSchemeChoice,
    pub toggle_day_night_colors: bool,
    pub min_zoom_for_detail: f64,
    pub camera_angle: CameraAngle,
    pub time_increment: Duration,
    pub dont_draw_time_warp: bool,
    pub jump_to_delay: Duration,
    pub language: Option<String>,
    pub units: UnitFmt,
}

Options controlling the UI.

Fields

dev: bool

Dev mode exposes experimental tools useful for debugging, but that'd likely confuse most players.

debug_all_agents: bool

Every time we draw, render all agents zoomed in. Extremely slow. Just used to flush out drawing bugs.

traffic_signal_style: TrafficSignalStyle

How traffic signals should be rendered.

color_scheme: ColorSchemeChoice

The color scheme for map elements, agents, and the UI.

toggle_day_night_colors: bool

Automatically change color_scheme based on simulation time to reflect day/night

min_zoom_for_detail: f64

Map elements are drawn differently when unzoomed and zoomed. This specifies the canvas zoom level where they switch.

camera_angle: CameraAngle

Draw buildings in different perspectives

time_increment: Duration

How much to advance the sim with one of the speed controls

dont_draw_time_warp: bool

When time warping, don't draw to speed up simulation

jump_to_delay: Duration

The delay threshold to halt on when jumping to the next delay

language: Option<String>

Display roads and buildings in an alternate language, if possible. None means to use the OSM native name.

units: UnitFmt

How to render geometric units

Implementations

impl Options[src]

pub fn default() -> Options[src]

Trait Implementations

impl Clone for Options[src]

Auto Trait Implementations

impl RefUnwindSafe for Options

impl Send for Options

impl Sync for Options

impl Unpin for Options

impl UnwindSafe for Options

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Send + Sync + Any

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,